We are then able to offer a refund, exchange or repair the faulty item/s. To be eligible for a return, your item must be in the same condition that you received it, You’ll also need the receipt or proof of purchase if you made your purchase in-store. In case your item it faulty or does not perform as advertised, Super Retro offers an industry-leading 12-month warranty for all products sold (unless stated otherwise). Hopefully, Capcom can revive this franchise for the modern era.Please choose carefully as Super Retro does not refund or exchange based on change of mind. So while Okami was considered a commercial failure when it was first released, time has been kind towards the game and its many ports, but it is unfortunate that no follow-up has been made since its HD remasters.įor many of us without Nintendo consoles, Okami provided a glimpse into the general Zelda gameplay style while also introducing wholly original mechanics that have not been replicated in many games. This game has not seen a rerelease and could stand equally alongside the PlayStation 2 original. It provided a clear comparison for many, with Okami standing out thanks to its art style and mechanics.Ī sequel for Okami was made on the Nintendo DS, with Okamiden truly making full use of the system’s stylus and touch screen for the return of the paintbrush mechanics. In this game game, Link could turn into a wolf for a good chunk of the game. Since then, Okami has made its way to every modern console including the PlayStation 4, Xbox One, PC, and Nintendo Switch.Ĭoincidentally, Okami came out before The Legend of Zelda: Twilight Princess. Things went full circle when Okami was ported to the Nintendo Wii, which truly was the best way to showcase the distinctive paintbrush mechanics that the game had. Though arguably, these paint techniques were a lot more useful and less contextual compared to their Zelda counterparts. What replaced Link’s arsenal of sub-weapons and items was Okami’s creative paintbrush mechanic, where players could draw things like fire or bombs to affect the game world and use these powers in combat.Īs players progressed through the game, learning more and more Celestial Paintbrush drawings was a clear analogue to the different songs Link would learn in Ocarina of Time and The Wind Waker. The Resident Evil and Devil May Cry creator has admitted to this fact on numerous occasions and it is clear to see in its gameplay.įrom its lock-on focused combat to Amaterasu herself being accompanied by a tiny fairy-like guide, Okami was very much the PlayStation 2’s answer to The Legend of Zelda: Ocarina of Time or The Wind Waker. The game’s director, Hideki Kamiya, was not shy to discuss the massive impact that Nintendo’s Zelda franchise had on Okami. Okami also came at a time when interest in Japanese culture was at an all-time high, with the widespread use of the internet and mainstream inclusion of Japanese anime and video games really making Okami a true ambassador of ancient Japanese culture and folklore. It also served as a sort of swansong for the system, as the PlayStation 3’s release came soon after. ![]() ![]() This made Okami one of the most visually appealing games on the PlayStation 2, one that provided a breath of fresh air when compared to more realistic games at the time. This came at a time when cel-shaded graphics were in vogue in the wider gaming industry, with games like Jet Set Radio and The Legend of Zelda: The Wind Waker paving the way for Okami’s more traditional take on the aesthetic. The game is rendered in a beautiful, paintbrush art style that evokes the ink wash painting style that was predominant in ancient China and Japan. Players must travel the world around them as the eight-headed demon Orochi is resurrected and curses the land of Nippon. Set in ancient Japan, Okami had players in control of the goddess Amaterasu in her wolf form.
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